Zack Hajbi
Game Developer
Night at the Gas Station - 3DS Max and Photoshop
A video of a gas station convenience store I made in 3DS Max. With original textures and creative lighting it was originally inspired by the Jacket.
Futuristic Urban Decay - 3DS Max and Photoshop
This was made in 3DS Max was inspired by the Jacket.
The Jacket Storyboard - Micron Pens and Sony Vegas
This was made to share the story with dialogue and sound included. Here Kevan as a character can be seen as well as his story.
Future Cop - 3DS Max and Photoshop
This is a near future police headquarters. In this world cars were never invented and flying is the norm.
Crumble Gameplay Demo - Unity, Maya, and Photoshop
This was a video I took of the game play in Unity 4.0. I worked as Lead Designer and did much of modeling, texturing, and set up. This was an 8 person project.
Bigfoot Tried to Eat Me - Flash and Photoshop
This was a flash game made by me and 3 others. I did most of the scenery and came with the concept.
Tribesman Under Variety of Light - Maya and Photoshop
This was made in Maya and inspired by the tribesman model sheet.
3D Bouncing Ball - 3DS Max and Photoshop
This is a traditional animation of a bouncing ball in my tribesman home.